A Complete Guide to All 165 Bosses in Clair Obscur: Expedition 33

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The highly-anticipated JRPG Clair Obscur: Expedition 33, released on April 24, 2025, has captivated players with its stunning Belle Époque-inspired world, engaging real-time turn-based combat, and a staggering number of bosses. With a total of 165 unique boss encounters, including both mandatory and optional fights, navigating the game’s treacherous world can be a daunting task. This guide provides a comprehensive list of every boss in the game, their location, type, and the recommended levels to tackle them, ensuring you are well-prepared for the challenges that lie ahead on your quest to defeat the Paintress.

A key aspect of Clair Obscur: Expedition 33 is that recommended levels are not a strict requirement, but a guideline. The game’s combat is heavily skill-based, with a strong emphasis on mastering the real-time dodge and parry mechanics. A skilled player can defeat bosses at a lower level, while those who prefer a more straightforward approach may need to grind a few extra levels to have an easier time. The game’s intricate systems, including Pictos, Luminas, and weapon upgrades, often matter more than raw character level, so always ensure your build is optimized for the fight ahead.

Act 1 Bosses: The Beginning of the Expedition

The first act of the game introduces you to the core mechanics and a variety of bosses that will test your understanding of the combat system. You’ll encounter your first bosses in the early areas, with optional fights scattered throughout the world, rewarding exploration.

  • Mime: A recurring optional boss, the Mime first appears in Lumiere and a handful of other locations in Act 1. These are typically low-level encounters, perfect for practicing your parry and dodge timings. Recommended Level: 1-17.
  • Eveque: The first required boss in the game, Eveque is a solid test of your early game build. Location: Spring Meadows. Required Level: 3.
  • Goblu: This required boss can be a bit of a difficulty spike for some players, so be sure you have a solid understanding of the combat system before facing it. Location: Flying Waters. Required Level: 8.
  • Ultimate Sakapatate: An intense required fight that will demand you use all the tools at your disposal. Location: Ancient Sanctuary. Required Level: 12.
  • The Colossus: One of several bosses in the Hidden Gestral Arena and Gestral Village, a solid test of your ability to handle multiple combatants. Required Level: 15.
  • Francois: A challenging required boss in Esquie’s Nest. Required Level: 17.
  • Lampmaster: A memorable boss with a unique set of attacks that will challenge your timing. Location: Stone Wave Cliffs. Required Level: 19.

By the end of Act 1, your party should be around level 20, though some players have finished the act at a lower level by relying on their skill, while others have explored and reached a much higher level. The game’s design encourages this kind of player agency, allowing you to choose your own path to victory.

Act 2 Bosses: The Expedition Deepens

The second act introduces more complex boss fights and a greater number of optional encounters. This is where the game’s difficulty begins to ramp up, and you’ll need to pay close attention to enemy attack patterns and elemental weaknesses.

  • Dualliste: A required boss in the Forgotten Battlefield that will challenge your party management skills. Required Level: 23.
  • Monoco & Stalact: A tricky duo fight in Monoco’s Station. Required Level: 25.
  • Renoir: A difficult required boss in Old Lumiere. Required Level: 28.
  • Visages/Mask Keeper: This required boss in Visages will force you to adapt your strategy on the fly. Required Level: 32.
  • Tisseur, Glissando, & Sirene: A multi-boss encounter in Sirene. Required Level: 37.
  • Gargant: A massive boss found in The Monolith. Required Level: 43.
  • The Paintress: The final boss of Act 2, a challenging encounter with a beautiful yet terrifying design. Location: The Monolith. Required Level: 43.

Upon completing Act 2, your party should be around level 45. However, there are numerous optional and “Chromatic” bosses that can be defeated for powerful rewards. These high-level encounters, such as Chromatic Bruler and Chromatic Jar, can be tackled for a serious challenge and valuable loot.

Act 3 and Endgame Bosses: The Ultimate Challenge

The final act of the game, and the expansive post-game content, are where the true challenges of Clair Obscur: Expedition 33 lie. You’ll gain access to every location on the map, and the game will open up, allowing you to tackle some of the most difficult optional bosses in gaming history. For these encounters, a high level is not just a recommendation but often a necessity.

  • Creation & Renoir: The final two bosses of the main story, located in Lumiere. Required Level: 48.
  • Endless Tower: A series of challenging boss trials that scale in difficulty as you climb. You’ll face multiple bosses, and each floor becomes a test of your build and skill. Recommended Levels: Start around 50, but endgame floors will require a party of level 80+.
  • Chromatic Veilleur: Considered one of the hardest bosses in the game, this optional boss in Frozen Hearts will test your ability to manage status effects. Recommended Level: 90+.
  • Chromatic Ramasseur: A brutal optional boss in Visages that relies on long, punishing combos. Recommended Level: 80+.
  • The Abyss: The final superboss of the game, a true test of a fully optimized party. Recommended Level: 90+.

Defeating all 165 bosses in Clair Obscur: Expedition 33 is a monumental task that will likely take hundreds of hours. For a full list of all 165 bosses and their recommended levels, a variety of online resources and wikis are available to assist you on your journey. Whether you are a casual player enjoying the story or a hardcore completionist, the world of Clair Obscur: Expedition 33 offers a rich and rewarding experience with a deep and challenging combat system.

A Final Word of Advice:

Don’t be afraid to experiment with different Pictos, Luminas, and party compositions. The game’s flexible systems are designed to be tinkered with, and a creative build can often overcome a significant level gap. Enjoy the journey, learn from your defeats, and remember that even the most formidable bosses can be beaten with the right strategy and a little bit of practice. Happy hunting, Expeditioner!

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